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CumminHam

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Recent Movie Reviews

44 Movie Reviews

wat dat kitty do???

Great work as always man!

alittle rough around the edges, but it shows promise.

specifically i would build into your rigs the ability to alter the eyes Glare placement.
and make sure the glare is never obscured by the eyelid. (because a glare is caused by light, the eyelids should never hide a glare if one occurs at all)
its believed that the reason Glares in the eye make a charecter look alive is because when someones dead there eyes dry out and don't form a glare.

so adding in the glare should help make your charecters not look so dead eyed.

NPR rendering brings in a whole host of challenges unique to it. many think its easier then photo realistic rendering but in many ways its way harder.

keep working at it though! :)
if you've not seen it, the devs of "guilty gear" did a GDC talk on how they achieved an anime look in 3d. which i found very insightful. basic jist i took away "custom normals" are probably the most important thing to achieving that 2d look.

Recent Game Reviews

6 Game Reviews

Boo! Not a game!

Go back to commiefornia ya hippie!

Great model!

Id try to get more obvious animations though... if the animation is more obvious it may help add value to it for those who were expecting a game.

Jackallis3D responds:

hehe thanks :D !

the only thing i feel im qualified to comment on is the model quality and animation.

your Models Show a significant amount of technical knowledge... you seem to know how to do alot of technically difficult things from a modeling standpoint. but very low appeal from a design standpoint.... its rather odd actually, it appears to be an amalgamation of an anime style mixed with western.... but this is my opinion so take it with a grain of salt. appeal is very subjective.

Animation Wise there are a few odd decisions ... the most blatant of which being Why in Gods name does she have to swing her sword with her foot when there already in her hands?
it would be one thing if she was wearing boots with blades in them... but thats not the case... for this to work during mid kick she would have to pass the sword off to her foot all while retaining the force behind the swing.... which is kind of silly. and im not sure thats what you were going for.

Lastly your Models seem to just have flat colors with very simple shaders. in short they do not resemble the material they are suppose to very well... i know you are using a web player but when using such a limited medium you will have to find workarounds... always prioritizing the appeal. But useing a Normal/Specular map and adding abit more detail to the diffuse texture Would do wonders for these characters....

but anyway its alright as is. but could be so much better.

Recent Art Reviews

209 Art Reviews

sexy throwback~

she's beautiful

hit it outta the park again mate!

Hello! i make lewd animated parodies.
if ya have a question request or what ever. my Discord is 'CumminHam#3193'

Age 30

Vacant space

Hard knocks

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