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Great work as always man!

alittle rough around the edges, but it shows promise.

specifically i would build into your rigs the ability to alter the eyes Glare placement.
and make sure the glare is never obscured by the eyelid. (because a glare is caused by light, the eyelids should never hide a glare if one occurs at all)
its believed that the reason Glares in the eye make a charecter look alive is because when someones dead there eyes dry out and don't form a glare.

so adding in the glare should help make your charecters not look so dead eyed.

NPR rendering brings in a whole host of challenges unique to it. many think its easier then photo realistic rendering but in many ways its way harder.

keep working at it though! :)
if you've not seen it, the devs of "guilty gear" did a GDC talk on how they achieved an anime look in 3d. which i found very insightful. basic jist i took away "custom normals" are probably the most important thing to achieving that 2d look.

hmmm, the model looks familiar! :V cant place my finger on it thought.

good work man!

More lopunny stuff. Whoop.

Needs to be longer bb~ <3 ;D

Needs to be longer bb~ ;)

ya need to put more work into your animation.
her movements are precise and robotic.
its just unnatural.
Eyes typically dont move that slowly unless there following something... eyes tend to dart around.
for example you could have her be very paranoid about someone walking in on her by having her eyes Dart around the room and maybe have her look over her shoulder.

Tweaking the interpolation between key frames with the graph editor could do wonders.

Top notch work man!

JWLustig responds:

Thanks!

breathing in the beginning is a hit too heavy for her to just be relaxing there... might be a good idea do add more variety to the actions depicted. other then that pretty Good keep it up!

Hello! i make lewd animated parodies.
if ya have a question request or what ever. my Discord is 'CumminHam#3193'

Vacant space

Hard knocks

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