Great work as always man!
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Great work as always man!
alittle rough around the edges, but it shows promise.
specifically i would build into your rigs the ability to alter the eyes Glare placement.
and make sure the glare is never obscured by the eyelid. (because a glare is caused by light, the eyelids should never hide a glare if one occurs at all)
its believed that the reason Glares in the eye make a charecter look alive is because when someones dead there eyes dry out and don't form a glare.
so adding in the glare should help make your charecters not look so dead eyed.
NPR rendering brings in a whole host of challenges unique to it. many think its easier then photo realistic rendering but in many ways its way harder.
keep working at it though! :)
if you've not seen it, the devs of "guilty gear" did a GDC talk on how they achieved an anime look in 3d. which i found very insightful. basic jist i took away "custom normals" are probably the most important thing to achieving that 2d look.
Boo! Not a game!
Go back to commiefornia ya hippie!
Great model!
Id try to get more obvious animations though... if the animation is more obvious it may help add value to it for those who were expecting a game.
hehe thanks :D !
would
tfw someone comments "would" underneath the most universally sexy thing imaginable
sweet jesus, my jaw is embedded in the floor.
nip slip~
Hello! i make lewd animated parodies.
if ya have a question request or what ever. my Discord is 'CumminHam#3193'
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