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CumminHam

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the problem with this specific Image is that the only thing that makes this a "Granny" would be the walker. to sum it up... she doesn't really look the part as much as she could.

she looks like a young women pretending to be her grandmother.

to improve the image i would do a couple of things.

on the model side i would Add some wrinkles to her face... maybe define her cheekbones. possibly make her eyes squint. since she is elderly her nose probably needs to be slightly bigger since thats the only part of our body that continues to grow past our 20s though compared to men its more subtle in women.

on the pose i would make her hunched over abit more.

on the materials (assuming you want to keep thinks simple) you really need to add a highlight to her eyes... Cartoon charters tend to look dead if they dont have highlights in there eyes.

all in all it needs some work... you need to focus on figuring out how to breath life into your characters... one way to do that is to emulate reality.... things like Weight, Force.... and well basically anything that will affect how your character will look and behave if they were alive..

keep at it! never stop practicing.

though on a more general note it seems you are falling into a pitfall...
taking a glance at your channel you seem to dabble in everything..... little bit of music... little bit of 2d work little bit of 3d work... and probably a couple of other things.

a Jack of all Trades, master of none isnt something you want to be.
however,
a Jack of all Trades, Master of ONE is.

basically you can study other things if you really want to... but you need to pick something and work your tail off at that.... whether that is Music, Drawing or computer graphics.

strive to be a Jack of all Trades but a Master of ONE.

Best of luck!

jenninexus responds:

Hey there - not sure how I missed your feedback before, but a delayed Thank You for taking the time time respond and let me know what you think :-) You are right - I'm still feeling out my passions and haven't settled on what will be my One thing that I strive to master :-D Lately I've been streaming on Twitch quite often and sharing the journey of discovering what's next. There are many brilliant artists out there it's hard to think I'd want to pursue that competitive field, however art still brings me joy. I may take this granny to the next level in Unity and use her in an adventure game & if so, I'll be sure to go back and fix her textures, give her some wrinkles and stuff more of a hunch back to make her look older haha. Fun times learning and exploring. Thx again for taking the time to pitch in your 2 cents. :-)

Pretty sweet!
However the colors might be a bit too saturated.
Almost like you just used stock paint colors, not mixing them to get better colors.

But other then that its a great display piece! It came out nice!

ProjectNetoku responds:

colors wernt mixed just stock but only had a limit selection to use.
didnt have time to mix colors but everyone was happy how it came out so yeah
*if we ever age it it's all there ready to be done*
( edit: you're completely fine, possible feedback and criticism is always fine- if I ( sidney ) ever come off rough sorry I dont mean to. Maybe later on the mask'll get tweaked in colors like- lightened up if possible. they eyes were ment to have a red to orange to yelow shading but that couldnt be done so yeah :p )

nice choice of colors! very warm feeling.

viqqah responds:

Thank you!! :)

great work!
however i feel this piece could have a more dynamic feel to it by changing the camera angle abit.

its hard to pin down what makes an image dynamic.

i feel that you could really improve your compositions by creating comics.... and trying to make each panel as interesting to look at as possible.

creating comics be the best way for you to improve IMO
its a good way to get a huge volume of work done with structure.

and it seems that this is what your wanting to do judging by your character designs.
its never to early to start!
give it a shot.

viqqah responds:

Thanks a lot! I'd love to put them into a comic, if I come across the right idea I might start one :) but there's a few things I wanna improve before jumping into something as complex as that

you've got a good start!
your anatomy needs some work.
it really helps to try and think about the b one and muscle structures that lay beneath the skin.

Keep cracking that whip!

ProjectNetoku responds:

if only I could boob

( in time i'll be bettr with detailed anatomy but for now Im working it out )
*and so are they guys viewing this HEYO*

*sorry*

not your best work honestly.

foreground main ground and back ground elements are poorly defined. making the image very hard to read.
for example, an easy way to help the readability of an image like this would be to add contrast between the foreground and background..
keeping this in mind.
i would recommend that since this is a scene where someone is gaming i would make the layers closest to the viewer such as the hands holding the controler be lighter.
(due to the light coming from the tv).
and as each layer recedes to that back wall make them darker
(almost never go full black.)

Best of luck! :)

ProjectNetoku responds:

dude it was a scrap draw in like ten minutes XD
what are you expecting heheh

Great!

viqqah responds:

Thanks!!

Really nice!
Keep up the good work

viqqah responds:

Thank you so much!!! <3

Overall your render is too dark, you could probably use a point lamp to better illuminate her face.

her hair also doesn't have any shading at all.... did you forget to use the strand setup?
i forgot how exactly but theirs a specific node setup you need if your using cycles.
its like some node you plug into the vector (Blue Dot) input of a velvet or diffuse shader that tells the material how to shade particle hair.

but the hair definitely shouldn't be all black and should have some highlights in the hair.

in general the hair is simply too messy (Though this may only be an issue with the material. )

overal this is rather nice... if you can work out your rendering kinks i think this could work nicely!

sacb0y responds:

Well generally her hair is supposed to be a deep black based on her usual designs, but mostly when i made this image i didn't like her hair texture i made so i kept it minimal. I may have gone a bit too far :P

The rendering here is OpenGL, so it's not using cycles or blender render. The image is entirely real time using the viewport rendering. The hair is polygon hair with an alpha texture.

Thanks for the feedback! I might release some more images of her in the future as i fix and finalize her rig, i'll keep this stuff in mind.

ive seen quite a bit of improvement in your art.
you seem to be getting a good grasp on rendering and color pallets.

however at least for me this specific piece seems to lack appeal.
i feel its in the contrast between the stylized simple body and eerily detailed face...

its honestly abit creepy and not in a way i feel was intended judging by your tittle(unless it was ironic)...
if it was intended then you would only need to add some of the anatomically details you have in the face to the body as well to have it be consistent and look intentional...
if you are actually trying to make her look "cute" i would approach it by taking away some of the details such as individual eyelashes and pronounced cheekbones.

cyclops treed a fine line for i and most people... its rather difficult to make them look "cute"... i suspect its because the eyes are often the most important thing about a character....
they tend to fall in the uncanny valley because we register them as human and we expect them to look human... but idk....

this can all come to you with millage i imagine. just keep at it! :)

viqqah responds:

Thank you very much! Not everyone takes the time to give such detailed reviews so I really appreciate the time you took for this! Thank you so much for your comments and I'll keep them in mind for future drawings!! :)

Hello! i make lewd animated parodies.
if ya have a question request or what ever. my Discord is 'CumminHam#3193'

Age 30

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