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CumminHam

149 Art Reviews

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the problem with this specific Image is that the only thing that makes this a "Granny" would be the walker. to sum it up... she doesn't really look the part as much as she could.

she looks like a young women pretending to be her grandmother.

to improve the image i would do a couple of things.

on the model side i would Add some wrinkles to her face... maybe define her cheekbones. possibly make her eyes squint. since she is elderly her nose probably needs to be slightly bigger since thats the only part of our body that continues to grow past our 20s though compared to men its more subtle in women.

on the pose i would make her hunched over abit more.

on the materials (assuming you want to keep thinks simple) you really need to add a highlight to her eyes... Cartoon charters tend to look dead if they dont have highlights in there eyes.

all in all it needs some work... you need to focus on figuring out how to breath life into your characters... one way to do that is to emulate reality.... things like Weight, Force.... and well basically anything that will affect how your character will look and behave if they were alive..

keep at it! never stop practicing.

though on a more general note it seems you are falling into a pitfall...
taking a glance at your channel you seem to dabble in everything..... little bit of music... little bit of 2d work little bit of 3d work... and probably a couple of other things.

a Jack of all Trades, master of none isnt something you want to be.
however,
a Jack of all Trades, Master of ONE is.

basically you can study other things if you really want to... but you need to pick something and work your tail off at that.... whether that is Music, Drawing or computer graphics.

strive to be a Jack of all Trades but a Master of ONE.

Best of luck!

jenninexus responds:

Hey there - not sure how I missed your feedback before, but a delayed Thank You for taking the time time respond and let me know what you think :-) You are right - I'm still feeling out my passions and haven't settled on what will be my One thing that I strive to master :-D Lately I've been streaming on Twitch quite often and sharing the journey of discovering what's next. There are many brilliant artists out there it's hard to think I'd want to pursue that competitive field, however art still brings me joy. I may take this granny to the next level in Unity and use her in an adventure game & if so, I'll be sure to go back and fix her textures, give her some wrinkles and stuff more of a hunch back to make her look older haha. Fun times learning and exploring. Thx again for taking the time to pitch in your 2 cents. :-)

Pretty sweet!
However the colors might be a bit too saturated.
Almost like you just used stock paint colors, not mixing them to get better colors.

But other then that its a great display piece! It came out nice!

ProjectNetoku responds:

colors wernt mixed just stock but only had a limit selection to use.
didnt have time to mix colors but everyone was happy how it came out so yeah
*if we ever age it it's all there ready to be done*
( edit: you're completely fine, possible feedback and criticism is always fine- if I ( sidney ) ever come off rough sorry I dont mean to. Maybe later on the mask'll get tweaked in colors like- lightened up if possible. they eyes were ment to have a red to orange to yelow shading but that couldnt be done so yeah :p )

nice choice of colors! very warm feeling.

viqqah responds:

Thank you!! :)

i feel this method for creating hair doesn't work for a character who hair is maid out of bubble gum.
but on its on its really nice.

A-mei-zing

great work!
however i feel this piece could have a more dynamic feel to it by changing the camera angle abit.

its hard to pin down what makes an image dynamic.

i feel that you could really improve your compositions by creating comics.... and trying to make each panel as interesting to look at as possible.

creating comics be the best way for you to improve IMO
its a good way to get a huge volume of work done with structure.

and it seems that this is what your wanting to do judging by your character designs.
its never to early to start!
give it a shot.

viqqah responds:

Thanks a lot! I'd love to put them into a comic, if I come across the right idea I might start one :) but there's a few things I wanna improve before jumping into something as complex as that

forgot this character was a thing! awesome!

just noticed a pretty big anatomy issue with this pose.
you can see a little bit of her rear from in between her legs.
this would mean that she is pushing her hips really far out from her center of mass.
(our she has a really saggy butt....)
not impossible but really uncomfortable given her pose.

keep in mind our backs tend to arch a bit naturally. our spine has an S shape to it....

but its a cute picture.

you've got a good start!
your anatomy needs some work.
it really helps to try and think about the b one and muscle structures that lay beneath the skin.

Keep cracking that whip!

ProjectNetoku responds:

if only I could boob

( in time i'll be bettr with detailed anatomy but for now Im working it out )
*and so are they guys viewing this HEYO*

*sorry*

not your best work honestly.

foreground main ground and back ground elements are poorly defined. making the image very hard to read.
for example, an easy way to help the readability of an image like this would be to add contrast between the foreground and background..
keeping this in mind.
i would recommend that since this is a scene where someone is gaming i would make the layers closest to the viewer such as the hands holding the controler be lighter.
(due to the light coming from the tv).
and as each layer recedes to that back wall make them darker
(almost never go full black.)

Best of luck! :)

ProjectNetoku responds:

dude it was a scrap draw in like ten minutes XD
what are you expecting heheh

Hello! i make lewd animated parodies.
if ya have a question request or what ever. my Discord is 'CumminHam#3193'

Age 30

Vacant space

Hard knocks

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